![]() ![]() So, I tweak the light source rotation and camera angle until it gives me nice reflections and shadows in the shot. I like to demonstrate the roughness and relief of the material. Sky and the second light source are used for ambient lighting and diffused reflections. ![]() One light source is the main one – it gives most of the light, dark sharp shadows, and quite bright reflections. I used 2 light sources except for the sky itself. Sometimes I use a black-and-white mask of branches and leaves as a gel texture to make the light look like it is partially covered with some vegetation. In light source settings, I set up its diameter, spot angle, spot sharpness, intensity, and temperature. You can increase/decrease its brightness separately afterward. By clicking somewhere on the sky texture, you can create a directional light that shares color and light intensity with the background sky. I picked a suitable sky HDRI and added 2 lights inside the sky window. I set up Height map scale, tile, and texture offset, turned off mipmaps in texture settings, and checked all maps to have the correct color space. So if the result of the tile-normal dependency doesn’t seem good enough, I can always tweak this parameter by multiplying it by values from 0 to 2, decreasing normal intensity, or increasing it accordingly. Inside “Get float”, I set a pre-made “Normal strength” parameter. Then I added a “Multiply” node – I multiplied the result received after “Lerp” with a “Get float” node. As a result, I didn’t have to manually tweak this parameter every time I changed the tiling. I used the other 2 inputs of the “lerp” node to set up values for normal map intensity, so that when the weave tiling is 1, the normal intensity is 6, and when tiling is 24, the intensity is 0.5. Pupils can use the stencil provided to create a tessellation piece of artwork, choosing one of the design examples or adapting it to make one of their own. The activity includes an animal stencil to cut out and use as well as easy-to-follow instructions. For this, I remapped possible tiling values from 1-24 to 0-1 with the “ to ” node function and plugged the result into the X input of the linear interpolation node (or “lerp”). Teach children about tessellations with this fabulous Animal Tessellation Art activity. In mathematics, tessellations can be generalized to higher dimensions and a variety of geometries. ![]() I wanted the normal map intensity to decrease while increasing the tile. A tessellation or tiling of a flat surface is the covering of a plane using one or more geometric shapes, called tiles, with no overlaps and no gaps. Now I know parallax occlusion mapping cant work well with rounder heads and stuff on character models and objects in a game.but it can certainly work with. There, I wrote a linear dependency of normal intensity from weave tiling. After figuring that out, I created an empty function inside the normal intensity. To fix it with parametrization, I had to check what are the good-looking normal map intensity values for the lowest, the highest, and medium weave tiling values. It happens because the “Normal” node uses a fixed intensity value that won’t fit with the new level of detailing. You probably noticed that when you change tiling to higher values, your material’s normal strength also changes and becomes too strong or too weak. In this straw weave material I described previously, I used “tile x” as the main parameter. If you found this helpful and would like to see more curated lessons, please leave a comment and let me know.Further, I’ll describe 3 examples of using a bit of math to make materials customizable. ![]() You can find other math art projects at Amazing Math Art Projects for Kids by Teach Beside Me. (Supplies she mentions are linked below for your convenience. It will cost about $45.00 to get started, but if you have a budding artist who wants to try it, most of these supplies can be reused. We also work for video game industry, providing 3D assets and technical art programming. We do on site operation, including camera and talent tracking. We create 3D environments, we do art direction, and program all your graphics and interactions. It does require some specific supplies but is fascinating to watch even if you decide not to do the project. We are specialized in virtual production, from A to Z. : all about tessellations as art, with history. If you have an art student you may want to watch this video, it is an interesting way you can make print tessellations. This page shows a tessellation of birds based on characters in the Angry Birds video game. Draw a Tessellation on Tracing Paper A video lesson for drawing a chameleon tessellationĪ video for drawing a tessellation (requires basic drawing skills, although the concept could be used with younger kids to make geometric tessellations):ĭraw a Chameleon Tessellation Print your own tessellations, ( for serious artists) ![]()
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